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Roblox Q3营收同比增长102%,DAU同比增长31%

Roblox Q3 revenue growth 102% year-on-year growth of 31% dau year-on-year

智通財經 ·  Nov 8, 2021 23:41

The APP of Zhitong Finance learned that after the US stock market opened on Monday,$Roblox (RBLX.US) $Announced its financial results for the third quarter of 2021 ended September 30.

Main operating data

The company's Q3 revenue was $509 million, up 102% from a year earlier, according to the results, while the net loss attributable to common shareholders was $74 million, compared with a net loss of $48.61 million in the same period last year. The basic and diluted loss per share was $0.13, compared with a loss of $0.26 per share in the same period last year.

Total costs and expenses in the third quarter were $587 million, compared with $303 million in the same period last year, while the operating loss was $77.45 million, compared with a loss of $51.52 million in the same period last year.

The adjusted EBITDA was $136 million, compared with $161 million in the same period last year.

Net cash generated by operating activities in the third quarter was $181.2 million and free cash flow was $170.6 million, up 7 per cent from a year earlier. Free cash flow was $480.7 million in the first nine months, compared with $292.6 million in the same period last year.

Bookings in the third quarter were $637.8 million, up 28% from a year earlier. It is worth noting that "bookings" refers to the income Roblox earns by selling Robux, and most game work emphasizes non-GAAP bookings, or the total value of virtual currencies purchased by players in the current quarter, rather than income, but Roblox bookings are limited to the amount spent after buying Robux currency.

The average number of daily active users (DAU) was 47.3 million, an increase of 31% over the same period last year. The average daily active user bookings (ABPDAU) was US $13.49, and the number of user participation hours was 11.2 billion, an increase of 28% over the same period last year.

Roblox said it suffered about 70 hours of downtime over Halloween weekend, resulting in a $25 million loss of bookings and a further $6.8 million in developer compensation. Before that, the average number of daily users in October was 50.5 million, an increase of 43 per cent over the same period in 2020. But the average number of daily users fell to 47.1 million in October because of power outages. The company said bookings for the first 27 days of October were estimated to be between $177 million and $179 million, adding that bookings for the whole of October were estimated at between $189 million and $192 million.

As of press time, Roblox rose 28.18% to $98.7 in after-hours trading, up more than 30% at one point.

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