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宜搜科技:截至2024年12月31日止年度的全年業績公告

EASOU TECH: ANNUAL RESULTS ANNOUNCEMENT FOR THE YEAR ENDED DECEMBER 31, 2024

HKEX ·  Mar 28 12:32

Summary by Moomoo AI

宜搜科技2024財年總收入同比增長8.1%至人民幣6.04億元,但錄得淨虧損205萬元,上年同期盈利2,501萬元。數字營銷服務收入增長16.7%至3.37億元,其他數字內容服務收入增長79%至1,920萬元,但數字閱讀平台服務收入下降2.9%至2.42億元,網絡遊戲發行服務收入下降41.8%至615萬元。毛利率由46.5%下降至42.3%。公司持續加大AI技術研發投入,全年研發支出3,610萬元。重點加強AIGC領域技術研發,探索AI技術在文學創作、廣告投放、語音生成、影視創作等領域的應用。數字營銷方面,通過AI技術優化廣告推薦算法,提升營銷轉化效率。2025年,公司將把海外市場作為重點突破方向。數字閱讀平台將以短劇內容推薦為突破點,專注歐美市場;網絡遊戲發行將重點關注IAA變現方式的輕度遊戲,預計推出不少於4款遊戲;同時將持續探索數字音樂、視頻、電商等多個場景的業務機會。
宜搜科技2024財年總收入同比增長8.1%至人民幣6.04億元,但錄得淨虧損205萬元,上年同期盈利2,501萬元。數字營銷服務收入增長16.7%至3.37億元,其他數字內容服務收入增長79%至1,920萬元,但數字閱讀平台服務收入下降2.9%至2.42億元,網絡遊戲發行服務收入下降41.8%至615萬元。毛利率由46.5%下降至42.3%。公司持續加大AI技術研發投入,全年研發支出3,610萬元。重點加強AIGC領域技術研發,探索AI技術在文學創作、廣告投放、語音生成、影視創作等領域的應用。數字營銷方面,通過AI技術優化廣告推薦算法,提升營銷轉化效率。2025年,公司將把海外市場作為重點突破方向。數字閱讀平台將以短劇內容推薦為突破點,專注歐美市場;網絡遊戲發行將重點關注IAA變現方式的輕度遊戲,預計推出不少於4款遊戲;同時將持續探索數字音樂、視頻、電商等多個場景的業務機會。
Yisou Technology's total revenue for the fiscal year 2024 increased by 8.1% year-on-year to 0.604 billion RMB, but recorded a net loss of 2.05 million RMB, compared to a profit of 25.01 million RMB in the same period last year. Revenue from Digital Marketing Services grew by 16.7% to 0.337 billion RMB, while revenue from Other Digital Content Services increased by 79% to 19.2 million RMB, but revenue from Digital Reading Platform Services decreased by 2.9% to 0.242 billion RMB, and revenue from Online Games publishing services dropped by 41.8% to 6.15 million RMB. The gross margin fell from 46.5% to 42.3%.The company continues to increase investment in AI technology research and development, with total R&D expenditures of 36.1 million RMB for the year. Focused on strengthening technological research and development...Show More
Yisou Technology's total revenue for the fiscal year 2024 increased by 8.1% year-on-year to 0.604 billion RMB, but recorded a net loss of 2.05 million RMB, compared to a profit of 25.01 million RMB in the same period last year. Revenue from Digital Marketing Services grew by 16.7% to 0.337 billion RMB, while revenue from Other Digital Content Services increased by 79% to 19.2 million RMB, but revenue from Digital Reading Platform Services decreased by 2.9% to 0.242 billion RMB, and revenue from Online Games publishing services dropped by 41.8% to 6.15 million RMB. The gross margin fell from 46.5% to 42.3%.The company continues to increase investment in AI technology research and development, with total R&D expenditures of 36.1 million RMB for the year. Focused on strengthening technological research and development in the AIGC field, exploring applications of AI technology in literary creation, advertising deployment, voice generation, Film & Television creation, and other areas. In terms of digital marketing, AI technology is used to optimize advertising recommendation algorithms, improving marketing conversion efficiency.In 2025, the company will focus on overseas markets as key breakthrough directions. The Digital Reading Platform will focus on short drama content recommendations, concentrating on the European and American markets; the Online Games publishing will focus on light games monetized through IAA, with plans to launch no less than 4 games; at the same time, it will continue to explore business opportunities in various scenarios such as Digital Music, video, and e-commerce.
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