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赤子城科技:截至2024年12月31日止年度之年度業績公告

NEWBORNTOWN: ANNUAL RESULTS ANNOUNCEMENTFOR THE YEAR ENDED 31 DECEMBER 2024

HKEX ·  Mar 20 13:10

Summary by Moomoo AI

赤子城科技2024年業績表現亮眼,全年總收入達人民幣50.9億元,同比增長53.9%;經調整EBITDA達人民幣9.6億元,同比增長42.8%。其中,社交業務收入達人民幣46.3億元,同比增長58.1%;創新業務收入達人民幣4.6億元,同比增長21.3%。毛利為人民幣26.1億元,同比增長51.4%;年內利潤為人民幣7.9億元,同比增長3.6%。業績增長主要得益於公司在全球市場的持續拓展和能力提升。公司在中東北非、東南亞等市場建立了堅實的本地化壁壘,並在產品創新、生態運營、獲客增長等方面不斷沉澱認知。2024年,公司進一步投入AI技術研究及應用,賦能產品研發、運營、推廣的全業務流程,有效提升用...展開全部
赤子城科技2024年業績表現亮眼,全年總收入達人民幣50.9億元,同比增長53.9%;經調整EBITDA達人民幣9.6億元,同比增長42.8%。其中,社交業務收入達人民幣46.3億元,同比增長58.1%;創新業務收入達人民幣4.6億元,同比增長21.3%。毛利為人民幣26.1億元,同比增長51.4%;年內利潤為人民幣7.9億元,同比增長3.6%。業績增長主要得益於公司在全球市場的持續拓展和能力提升。公司在中東北非、東南亞等市場建立了堅實的本地化壁壘,並在產品創新、生態運營、獲客增長等方面不斷沉澱認知。2024年,公司進一步投入AI技術研究及應用,賦能產品研發、運營、推廣的全業務流程,有效提升用戶體驗和商業化效率。其中,SUGO收入同比增長超200%,TopTop收入同比增長超100%。2024年12月,公司完成對NBT Social Networking的剩餘股份收購,進一步鞏固在全球社交娛樂市場的地位。在創新業務方面,精品遊戲業務全年總流水達人民幣7.05億元,同比增長80.4%;社交電商業務收入和利潤均實現大幅增長。公司將繼續深化AI技術應用,持續優化產品體驗,進一步擴大在全球社交娛樂市場的份額。
NEWBORNTOWN's performance in 2024 is impressive, with total annual revenue reaching 5.09 billion yuan, a 53.9% increase year-on-year; adjusted EBITDA reached 0.96 billion yuan, up 42.8% year-on-year. Among them, social business revenue reached 4.63 billion yuan, a year-on-year increase of 58.1%; innovative business revenue reached 0.46 billion yuan, a year-on-year increase of 21.3%. Gross profit was 2.61 billion yuan, a year-on-year increase of 51.4%; annual profit was 0.79 billion yuan, a year-on-year increase of 3.6%. The growth in performance is primarily attributed to the company's continuous expansion and capability enhancement in the Global market. The company has established solid local barriers in markets such as the Middle East and North Africa and Southeast Asia, while consistently deepening knowledge in...Show More
NEWBORNTOWN's performance in 2024 is impressive, with total annual revenue reaching 5.09 billion yuan, a 53.9% increase year-on-year; adjusted EBITDA reached 0.96 billion yuan, up 42.8% year-on-year. Among them, social business revenue reached 4.63 billion yuan, a year-on-year increase of 58.1%; innovative business revenue reached 0.46 billion yuan, a year-on-year increase of 21.3%. Gross profit was 2.61 billion yuan, a year-on-year increase of 51.4%; annual profit was 0.79 billion yuan, a year-on-year increase of 3.6%. The growth in performance is primarily attributed to the company's continuous expansion and capability enhancement in the Global market. The company has established solid local barriers in markets such as the Middle East and North Africa and Southeast Asia, while consistently deepening knowledge in product innovation, ecological operations, and customer acquisition growth. In 2024, the company will further invest in AI technology research and application, empowering the entire business process of product development, operation, and promotion, effectively enhancing user experience and commercialization efficiency. Among them, SUGO revenue increased by over 200% year-on-year, and TopTop revenue increased by over 100% year-on-year. In December 2024, the company completed the acquisition of the remaining shares of NBT Social Networking, further consolidating its position in the Global social entertainment market. In terms of innovative business, the boutique Gaming business achieved total turnover of 0.705 billion yuan for the year, a year-on-year increase of 80.4%; social e-commerce business revenue and profit both experienced substantial growth. The company will continue to deepen the application of AI technology, continually optimize product experience, and further expand its share in the Global social entertainment market.
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